Fix SDL include pathes

parent 0fcef6a7
...@@ -19,7 +19,7 @@ ...@@ -19,7 +19,7 @@
// ===================================================================== // =====================================================================
// Project files // Project files
#include "SDL.h" #include <SDL/SDL.h>
#include "../opengl/simulation.h" #include "../opengl/simulation.h"
#include "../opengl/visualization.h" #include "../opengl/visualization.h"
#include "../opengl/controller.h" #include "../opengl/controller.h"
......
...@@ -19,8 +19,8 @@ ...@@ -19,8 +19,8 @@
// You should have received a copy of the GNU General Public License // You should have received a copy of the GNU General Public License
// along with SWE_CUDA. If not, see <http://www.gnu.org/licenses/>. // along with SWE_CUDA. If not, see <http://www.gnu.org/licenses/>.
// ===================================================================== // =====================================================================
#include <SDL.h> #include <SDL/SDL.h>
#include <SDL_opengl.h> #include <SDL/SDL_opengl.h>
class Camera { class Camera {
public: public:
......
...@@ -19,7 +19,7 @@ ...@@ -19,7 +19,7 @@
// You should have received a copy of the GNU General Public License // You should have received a copy of the GNU General Public License
// along with SWE_CUDA. If not, see <http://www.gnu.org/licenses/>. // along with SWE_CUDA. If not, see <http://www.gnu.org/licenses/>.
// ===================================================================== // =====================================================================
#include <SDL.h> #include <SDL/SDL.h>
#include "simulation.h" #include "simulation.h"
#include "visualization.h" #include "visualization.h"
......
...@@ -19,8 +19,8 @@ ...@@ -19,8 +19,8 @@
// You should have received a copy of the GNU General Public License // You should have received a copy of the GNU General Public License
// along with SWE_CUDA. If not, see <http://www.gnu.org/licenses/>. // along with SWE_CUDA. If not, see <http://www.gnu.org/licenses/>.
// ===================================================================== // =====================================================================
#include <SDL.h> #include <SDL/SDL.h>
#include <SDL_opengl.h> #include <SDL/SDL_opengl.h>
#include <iostream> #include <iostream>
#include <fstream> #include <fstream>
......
...@@ -23,8 +23,8 @@ ...@@ -23,8 +23,8 @@
#include <cmath> #include <cmath>
#include <string> #include <string>
#include <vector> #include <vector>
#include <SDL_ttf.h> #include <SDL/SDL_ttf.h>
#include <SDL_opengl.h> #include <SDL/SDL_opengl.h>
class Text class Text
{ {
......
...@@ -28,7 +28,7 @@ ...@@ -28,7 +28,7 @@
#define VBO_H #define VBO_H
#include "../tools/Logger.hpp" #include "../tools/Logger.hpp"
#include <SDL_opengl.h> #include <SDL/SDL_opengl.h>
class VBO class VBO
{ {
......
...@@ -19,8 +19,8 @@ ...@@ -19,8 +19,8 @@
// You should have received a copy of the GNU General Public License // You should have received a copy of the GNU General Public License
// along with SWE_CUDA. If not, see <http://www.gnu.org/licenses/>. // along with SWE_CUDA. If not, see <http://www.gnu.org/licenses/>.
// ===================================================================== // =====================================================================
#include <SDL.h> #include <SDL/SDL.h>
#include <SDL_opengl.h> #include <SDL/SDL_opengl.h>
#include <cuda_runtime.h> #include <cuda_runtime.h>
#include <cuda_gl_interop.h> #include <cuda_gl_interop.h>
#include "camera.h" #include "camera.h"
......
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