Commit 99f0a72a authored by bader's avatar bader

added Visual Studio Project files

parent 7eb00b39
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{88B845B4-569C-49D1-9C07-967D2E58EAC9}</ProjectGuid>
<RootNamespace>SWEOpenGL</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
<Import Project="$(VCTargetsPath)\BuildCustomizations\CUDA 4.2.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<IncludePath>C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v4.2\include;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ReferencePath>C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v4.2\lib;$(ReferencePath)</ReferencePath>
<LibraryPath>$(LibraryPath)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>SDL\include;$(CudaToolkitIncludeDir)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>SDL\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>opengl32.lib;glu32.lib;sdl.lib;sdlmain.lib;cudart.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<CudaCompile>
<Runtime>MD</Runtime>
</CudaCompile>
<PostBuildEvent>
<Command>xcopy /y "$(ProjectDir)SDL\lib\SDL.dll" "$(OutDir)" </Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>SDL\include;$(CudaToolkitIncludeDir)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>opengl32.lib;glu32.lib;sdl.lib;sdlmain.lib;cudart.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>SDL\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Windows</SubSystem>
</Link>
<PostBuildEvent>
<Command>xcopy /y $(ProjectDir)SDL\lib\SDL.dll $(OutDir) </Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="src\opengl\camera.h" />
<ClInclude Include="src\opengl\controller.h" />
<ClInclude Include="src\opengl\shader.h" />
<ClInclude Include="src\opengl\simulation.h" />
<ClInclude Include="src\opengl\visualization.h" />
<ClInclude Include="src\scenarios\SWE_simple_scenarios_vis.h" />
<ClInclude Include="src\scenarios\SWE_VisInfo.h" />
<ClInclude Include="src\scenarios\SWE_VtkScenario.h" />
<ClInclude Include="src\scenarios\SWE_VtkScenarioVisInfo.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\examples\swe_opengl.cpp" />
<ClCompile Include="src\opengl\camera.cpp" />
<ClCompile Include="src\opengl\controller.cpp" />
<ClCompile Include="src\opengl\shader.cpp" />
<ClCompile Include="src\opengl\visualization.cpp" />
<ClCompile Include="src\scenarios\SWE_VtkScenario.cpp" />
<ClCompile Include="src\scenarios\SWE_VtkScenarioVisInfo.cpp" />
<ClCompile Include="src\SWE_Block.cpp" />
</ItemGroup>
<ItemGroup>
<CudaCompile Include="src\opengl\simulation.cu">
<FileType>Document</FileType>
</CudaCompile>
<CudaCompile Include="src\SWE_BlockCUDA.cu" />
<CudaCompile Include="src\SWE_BlockCUDA_kernels.cu" />
<CudaCompile Include="src\SWE_RusanovBlockCUDA.cu" />
<CudaCompile Include="src\SWE_RusanovBlockCUDA_kernels.cu" />
</ItemGroup>
<ItemGroup>
<None Include="src\SWE_Block.hh" />
<None Include="src\SWE_BlockCUDA.hh" />
<None Include="src\SWE_BlockCUDA_kernels.hh" />
<None Include="src\SWE_RusanovBlockCUDA.hh" />
<None Include="src\SWE_RusanovBlockCUDA_kernels.hh" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="$(VCTargetsPath)\BuildCustomizations\CUDA 4.2.targets" />
</ImportGroup>
</Project>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Quelldateien">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Headerdateien">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Ressourcendateien">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\opengl\camera.h">
<Filter>Headerdateien</Filter>
</ClInclude>
<ClInclude Include="src\opengl\controller.h">
<Filter>Headerdateien</Filter>
</ClInclude>
<ClInclude Include="src\opengl\shader.h">
<Filter>Headerdateien</Filter>
</ClInclude>
<ClInclude Include="src\opengl\simulation.h">
<Filter>Headerdateien</Filter>
</ClInclude>
<ClInclude Include="src\opengl\visualization.h">
<Filter>Headerdateien</Filter>
</ClInclude>
<ClInclude Include="src\scenarios\SWE_simple_scenarios_vis.h">
<Filter>Headerdateien</Filter>
</ClInclude>
<ClInclude Include="src\scenarios\SWE_VisInfo.h">
<Filter>Headerdateien</Filter>
</ClInclude>
<ClInclude Include="src\scenarios\SWE_VtkScenario.h">
<Filter>Headerdateien</Filter>
</ClInclude>
<ClInclude Include="src\scenarios\SWE_VtkScenarioVisInfo.h">
<Filter>Headerdateien</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\examples\swe_opengl.cpp">
<Filter>Quelldateien</Filter>
</ClCompile>
<ClCompile Include="src\opengl\camera.cpp">
<Filter>Quelldateien</Filter>
</ClCompile>
<ClCompile Include="src\opengl\controller.cpp">
<Filter>Quelldateien</Filter>
</ClCompile>
<ClCompile Include="src\opengl\shader.cpp">
<Filter>Quelldateien</Filter>
</ClCompile>
<ClCompile Include="src\opengl\visualization.cpp">
<Filter>Quelldateien</Filter>
</ClCompile>
<ClCompile Include="src\scenarios\SWE_VtkScenario.cpp">
<Filter>Quelldateien</Filter>
</ClCompile>
<ClCompile Include="src\scenarios\SWE_VtkScenarioVisInfo.cpp">
<Filter>Quelldateien</Filter>
</ClCompile>
<ClCompile Include="src\SWE_Block.cpp">
<Filter>Quelldateien</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<CudaCompile Include="src\opengl\simulation.cu">
<Filter>Quelldateien</Filter>
</CudaCompile>
<CudaCompile Include="src\SWE_RusanovBlockCUDA_kernels.cu">
<Filter>Quelldateien</Filter>
</CudaCompile>
<CudaCompile Include="src\SWE_BlockCUDA.cu">
<Filter>Quelldateien</Filter>
</CudaCompile>
<CudaCompile Include="src\SWE_BlockCUDA_kernels.cu">
<Filter>Quelldateien</Filter>
</CudaCompile>
<CudaCompile Include="src\SWE_RusanovBlockCUDA.cu">
<Filter>Quelldateien</Filter>
</CudaCompile>
</ItemGroup>
<ItemGroup>
<None Include="src\SWE_RusanovBlockCUDA_kernels.hh">
<Filter>Headerdateien</Filter>
</None>
<None Include="src\SWE_RusanovBlockCUDA.hh">
<Filter>Headerdateien</Filter>
</None>
<None Include="src\SWE_BlockCUDA_kernels.hh">
<Filter>Headerdateien</Filter>
</None>
<None Include="src\SWE_BlockCUDA.hh">
<Filter>Headerdateien</Filter>
</None>
<None Include="src\SWE_Block.hh">
<Filter>Headerdateien</Filter>
</None>
</ItemGroup>
</Project>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
</Project>
\ No newline at end of file
......@@ -3,6 +3,10 @@ Microsoft Visual Studio Solution File, Format Version 11.00
# Visual C++ Express 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SWE for Windows", "SWE for Windows.vcxproj", "{2582913D-07C3-6F6B-46E0-6B3942A726C4}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SWE OpenGL", "SWE OpenGL.vcxproj", "{88B845B4-569C-49D1-9C07-967D2E58EAC9}"
EndProject
#Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SWE OpenGL", "..\..\..\visual studio 2010\Projects\SWE #OpenGL\SWE OpenGL.vcxproj", "{88B845B4-569C-49D1-9C07-967D2E58EAC9}"
#EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
CUDA|Win32 = CUDA|Win32
......@@ -16,6 +20,16 @@ Global
{2582913D-07C3-6F6B-46E0-6B3942A726C4}.Debug|Win32.Build.0 = Debug|Win32
{2582913D-07C3-6F6B-46E0-6B3942A726C4}.Release|Win32.ActiveCfg = Release|Win32
{2582913D-07C3-6F6B-46E0-6B3942A726C4}.Release|Win32.Build.0 = Release|Win32
{88B845B4-569C-49D1-9C07-967D2E58EAC9}.Debug|Win32.ActiveCfg = Debug|Win32
{88B845B4-569C-49D1-9C07-967D2E58EAC9}.Debug|Win32.Build.0 = Debug|Win32
{88B845B4-569C-49D1-9C07-967D2E58EAC9}.Release|Win32.ActiveCfg = Release|Win32
{88B845B4-569C-49D1-9C07-967D2E58EAC9}.Release|Win32.Build.0 = Release|Win32
# {88B845B4-569C-49D1-9C07-967D2E58EAC9}.CUDA|Win32.ActiveCfg = Release|Win32
# {88B845B4-569C-49D1-9C07-967D2E58EAC9}.CUDA|Win32.Build.0 = Release|Win32
# {88B845B4-569C-49D1-9C07-967D2E58EAC9}.Debug|Win32.ActiveCfg = Debug|Win32
# {88B845B4-569C-49D1-9C07-967D2E58EAC9}.Debug|Win32.Build.0 = Debug|Win32
# {88B845B4-569C-49D1-9C07-967D2E58EAC9}.Release|Win32.ActiveCfg = Release|Win32
# {88B845B4-569C-49D1-9C07-967D2E58EAC9}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
......
......@@ -113,6 +113,12 @@
<ClInclude Include="src\scenarios\SWE_AsagiScenario.hpp" />
<ClInclude Include="src\scenarios\SWE_Scenario.h" />
<ClInclude Include="src\scenarios\SWE_simple_scenarios.h" />
<ClInclude Include="src\solvers\augrie.hpp" />
<ClInclude Include="src\solvers\augriegeoclaw.hpp" />
<ClInclude Include="src\solvers\fwave.hpp" />
<ClInclude Include="src\solvers\FWaveCuda.h" />
<ClInclude Include="src\solvers\hybrid.hpp" />
<ClInclude Include="src\solvers\wavepropagation.hpp" />
<ClInclude Include="src\tools\Logger.hpp" />
</ItemGroup>
<ItemGroup>
......@@ -144,6 +150,15 @@
<FileType>Document</FileType>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="src\swe_block.hh" />
<None Include="src\swe_blockcuda.hh" />
<None Include="src\SWE_BlockCUDA_kernels.hh" />
<None Include="src\swe_rusanovblock.hh" />
<None Include="src\SWE_RusanovBlockCUDA.hh" />
<None Include="src\SWE_RusanovBlockCUDA_kernels.hh" />
<None Include="src\swe_wavepropagationblock.hh" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="$(VCTargetsPath)\BuildCustomizations\CUDA 4.2.targets" />
......
......@@ -43,6 +43,24 @@
</ClInclude>
<ClInclude Include="src\SWE_WavePropagationBlockCuda.hh" />
<ClInclude Include="src\SWE_WavePropagationBlockCuda_kernels.hh" />
<ClInclude Include="src\solvers\augrie.hpp">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\solvers\augriegeoclaw.hpp">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\solvers\fwave.hpp">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\solvers\FWaveCuda.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\solvers\hybrid.hpp">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\solvers\wavepropagation.hpp">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<CudaCompile Include="src\SWE_BlockCUDA.cu" />
......@@ -52,4 +70,13 @@
<CudaCompile Include="src\SWE_WavePropagationBlockCuda.cu" />
<CudaCompile Include="src\SWE_WavePropagationBlockCuda_kernels.cu" />
</ItemGroup>
<ItemGroup>
<None Include="src\swe_blockcuda.hh" />
<None Include="src\swe_rusanovblock.hh" />
<None Include="src\SWE_BlockCUDA_kernels.hh" />
<None Include="src\swe_block.hh" />
<None Include="src\SWE_RusanovBlockCUDA.hh" />
<None Include="src\SWE_RusanovBlockCUDA_kernels.hh" />
<None Include="src\swe_wavepropagationblock.hh" />
</ItemGroup>
</Project>
\ No newline at end of file
......@@ -4,4 +4,7 @@
<LocalDebuggerCommandArguments>160 160 swe_output</LocalDebuggerCommandArguments>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup>
<ShowAllFiles>true</ShowAllFiles>
</PropertyGroup>
</Project>
\ No newline at end of file
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