Some small fixed in the opengl version

parent df7dc2b3
...@@ -33,14 +33,9 @@ ...@@ -33,14 +33,9 @@
// Display settings // Display settings
#define SCREEN_WIDTH 800 #define SCREEN_WIDTH 800
#define SCREEN_HEIGHT 600 #define SCREEN_HEIGHT 600
<<<<<<< Updated upstream
#define WINDOW_TITLE "Shallow Water Equations v1.3" #define WINDOW_TITLE "Shallow Water Equations v1.3"
=======
// Number of nodes (not cells) of grid
#define GRID_XSIZE 401 #define GRID_XSIZE 401
#define GRID_YSIZE 401 #define GRID_YSIZE 401
#define WINDOW_TITLE "Shallow Water Equations v1.2"
>>>>>>> Stashed changes
/** /**
Main routine. Main routine.
......
...@@ -18,6 +18,8 @@ ...@@ -18,6 +18,8 @@
// along with SWE_CUDA. If not, see <http://www.gnu.org/licenses/>. // along with SWE_CUDA. If not, see <http://www.gnu.org/licenses/>.
// ===================================================================== // =====================================================================
#include <unistd.h>
#include "shader.h" #include "shader.h"
#include "tools/Logger.hh" #include "tools/Logger.hh"
......
...@@ -20,6 +20,8 @@ ...@@ -20,6 +20,8 @@
#ifndef TEXT_H #ifndef TEXT_H
#define TEXT_H #define TEXT_H
#include <unistd.h>
#include <cmath> #include <cmath>
#include <string> #include <string>
#include <vector> #include <vector>
......
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