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Gaurav Kukreja
SWE
Commits
39e5d48f
Commit
39e5d48f
authored
Oct 18, 2012
by
Sebastian Rettenberger
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Let asagi scenarios share grid data
Link agains libGL
parent
243d2bfa
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Showing
4 changed files
with
116 additions
and
41 deletions
+116
-41
SConstruct
SConstruct
+1
-1
SConscript
src/SConscript
+5
-0
SWE_AsagiScenario.cpp
src/scenarios/SWE_AsagiScenario.cpp
+25
-0
SWE_AsagiScenario.hpp
src/scenarios/SWE_AsagiScenario.hpp
+85
-40
No files found.
SConstruct
View file @
39e5d48f
...
...
@@ -214,7 +214,7 @@ if env['parallelization'] in ['mpi_with_cuda', 'mpi']:
env
[
'LINKERFORPROGRAMS'
]
=
'mpiCC'
if
env
[
'openGL'
]
==
True
:
env
.
Append
(
LIBS
=
[
'SDL'
,
'GLU'
])
env
.
Append
(
LIBS
=
[
'SDL'
,
'GL
'
,
'GL
U'
])
# set the compiler flags for libSDL
if
'libSDLDir'
in
env
:
...
...
src/SConscript
View file @
39e5d48f
...
...
@@ -4,6 +4,7 @@
# This file is part of SWE.
#
# @author Alexander Breuer (breuera AT in.tum.de, http://www5.in.tum.de/wiki/index.php/Dipl.-Math._Alexander_Breuer)
# @author Sebastian Rettenberger (rettenbs AT in.tum.de, http://www5.in.tum.de/wiki/index.php/Sebastian_Rettenberger,_M.Sc.)
#
# @section LICENSE
#
...
...
@@ -66,6 +67,10 @@ if env['openGL'] == True:
sourceFiles
.
append
(
[
'opengl/shader.cpp'
]
)
sourceFiles
.
append
(
[
'opengl/visualization.cpp'
]
)
# Asagi scenario
if
env
[
'asagi'
]
==
True
:
sourceFiles
.
append
(
[
'scenarios/SWE_AsagiScenario.cpp'
]
)
# netCDF writer
if
env
[
'writeNetCDF'
]
==
True
:
sourceFiles
.
append
(
[
'tools/NetCdfWriter.cpp'
]
)
...
...
src/scenarios/SWE_AsagiScenario.cpp
0 → 100644
View file @
39e5d48f
/**
* @file
* This file is part of SWE.
*
* @author Sebastian Rettenberger (rettenbs AT in.tum.de, http://www5.in.tum.de/wiki/index.php/Sebastian_Rettenberger,_M.Sc.)
*
* @section LICENSE
*
* SWE is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* SWE is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with SWE. If not, see <http://www.gnu.org/licenses/>.
*/
#include "SWE_AsagiScenario.hpp"
std
::
map
<
std
::
string
,
SWE_AsagiGrid
>
SWE_AsagiScenario
::
grids
;
src/scenarios/SWE_AsagiScenario.hpp
View file @
39e5d48f
...
...
@@ -3,6 +3,7 @@
* This file is part of SWE.
*
* @author Alexander Breuer (breuera AT in.tum.de, http://www5.in.tum.de/wiki/index.php/Dipl.-Math._Alexander_Breuer)
* @author Sebastian Rettenberger (rettenbs AT in.tum.de, http://www5.in.tum.de/wiki/index.php/Sebastian_Rettenberger,_M.Sc.)
*
* @section LICENSE
*
...
...
@@ -30,16 +31,71 @@
#include <cassert>
#include <string>
#include <iostream>
#include <map>
#include <asagi.h>
#include "SWE_Scenario.h"
class
SWE_AsagiGrid
{
private
:
/** Pointer to the grid in ASAGI */
asagi
::
Grid
*
_grid
;
/** Number of scenarios that use this grid */
unsigned
int
_refCount
;
public
:
SWE_AsagiGrid
()
{
_grid
=
asagi
::
Grid
::
create
();
_refCount
=
0
;
}
void
open
(
const
std
::
string
&
i_filename
)
{
_refCount
++
;
if
(
_refCount
>
1
)
return
;
int
l_asagiOpen
=
_grid
->
open
(
i_filename
.
c_str
());
//open the grid
if
(
l_asagiOpen
!=
0
)
{
std
::
cout
<<
"Could not open bathymetry file: "
<<
i_filename
<<
std
::
endl
;
std
::
cout
<<
"Error code: "
<<
l_asagiOpen
<<
std
::
endl
;
assert
(
false
);
}
}
void
close
()
{
_refCount
--
;
if
(
_refCount
>
0
)
// At least one more scenario is using this grid
// -> do nothing
return
;
// This grid is no longer used
delete
_grid
;
}
asagi
::
Grid
&
grid
()
{
return
*
_grid
;
}
};
class
SWE_AsagiScenario
:
public
SWE_Scenario
{
//private:
//! pointer to the Asagi bathymetry grid
asagi
::
Grid
*
bathymetryGrid
;
/** All Asagi grids */
static
std
::
map
<
std
::
string
,
SWE_AsagiGrid
>
grids
;
//! the bathymetry grid
SWE_AsagiGrid
&
bathymetryGrid
;
//!
pointer the the Asagi
displacement grid
asagi
::
Grid
*
displacementGrid
;
//!
the
displacement grid
SWE_AsagiGrid
&
displacementGrid
;
//! flag whether the displacement is dynamic or static
const
bool
dynamicDisplacement
;
...
...
@@ -77,46 +133,35 @@ class SWE_AsagiScenario: public SWE_Scenario {
const
float
i_simulationArea
[
4
],
const
bool
i_dynamicDisplacement
=
false
)
:
dynamicDisplacement
(
i_dynamicDisplacement
),
duration
(
i_duration
)
{
//create the bathymetry grid
bathymetryGrid
=
asagi
::
Grid
::
create
(
asagi
::
Grid
::
FLOAT
);
//create the displacement grid
displacementGrid
=
asagi
::
Grid
::
create
(
asagi
::
Grid
::
FLOAT
);
int
l_asagiOpen
=
bathymetryGrid
->
open
(
i_bathymetryFile
.
c_str
());
//open the bathymetry grid
if
(
l_asagiOpen
!=
0
)
{
std
::
cout
<<
"Could not open bathymetry file: "
<<
i_bathymetryFile
<<
std
::
endl
;
std
::
cout
<<
"Error code: "
<<
l_asagiOpen
<<
std
::
endl
;
assert
(
false
);
}
duration
(
i_duration
),
bathymetryGrid
(
grids
[
i_bathymetryFile
]),
displacementGrid
(
grids
[
i_displacementFile
])
{
l_asagiOpen
=
displacementGrid
->
open
(
i_displacementFile
.
c_str
());
//open the displacement grid
if
(
l_asagiOpen
!=
0
)
{
std
::
cout
<<
"Could not open displacement file: "
<<
i_displacementFile
<<
std
::
endl
;
std
::
cout
<<
"Error code: "
<<
l_asagiOpen
<<
std
::
endl
;
assert
(
false
);
}
// open bathymetry grid
bathymetryGrid
.
open
(
i_bathymetryFile
);
// open displacement grid
displacementGrid
.
open
(
i_displacementFile
);
#ifndef NDEBUG
//read grid information
bathymetryRange
[
0
]
=
bathymetryGrid
->
getXMin
();
bathymetryRange
[
1
]
=
bathymetryGrid
->
getXMax
();
bathymetryRange
[
2
]
=
bathymetryGrid
->
getYMin
();
bathymetryRange
[
3
]
=
bathymetryGrid
->
getYMax
();
bathymetryRange
[
0
]
=
bathymetryGrid
.
grid
().
getXMin
();
bathymetryRange
[
1
]
=
bathymetryGrid
.
grid
().
getXMax
();
bathymetryRange
[
2
]
=
bathymetryGrid
.
grid
().
getYMin
();
bathymetryRange
[
3
]
=
bathymetryGrid
.
grid
().
getYMax
();
#endif
displacementRange
[
0
]
=
displacementGrid
->
getXMin
();
displacementRange
[
1
]
=
displacementGrid
->
getXMax
();
displacementRange
[
2
]
=
displacementGrid
->
getYMin
();
displacementRange
[
3
]
=
displacementGrid
->
getYMax
();
displacementRange
[
0
]
=
displacementGrid
.
grid
().
getXMin
();
displacementRange
[
1
]
=
displacementGrid
.
grid
().
getXMax
();
displacementRange
[
2
]
=
displacementGrid
.
grid
().
getYMin
();
displacementRange
[
3
]
=
displacementGrid
.
grid
().
getYMax
();
if
(
dynamicDisplacement
==
false
)
{
dynamicDisplacementTimeRange
[
0
]
=
dynamicDisplacementTimeRange
[
1
]
=
0
;
}
else
{
dynamicDisplacementTimeRange
[
0
]
=
displacementGrid
->
getZMin
();
dynamicDisplacementTimeRange
[
1
]
=
displacementGrid
->
getZMax
();
dynamicDisplacementTimeRange
[
0
]
=
displacementGrid
.
grid
().
getZMin
();
dynamicDisplacementTimeRange
[
1
]
=
displacementGrid
.
grid
().
getZMax
();
}
simulationArea
[
0
]
=
i_simulationArea
[
0
];
...
...
@@ -154,8 +199,8 @@ class SWE_AsagiScenario: public SWE_Scenario {
}
void
deleteGrids
()
{
delete
bathymetryGrid
;
d
elete
displacementGrid
;
bathymetryGrid
.
close
()
;
d
isplacementGrid
.
close
()
;
}
//methods from SWE_SCENARIO
...
...
@@ -174,7 +219,7 @@ class SWE_AsagiScenario: public SWE_Scenario {
assert
(
i_positionY
>
bathymetryRange
[
2
]);
assert
(
i_positionY
<
bathymetryRange
[
3
]);
float
bathymetryValue
=
bathymetryGrid
->
getFloat2D
(
i_positionX
,
i_positionY
);
float
bathymetryValue
=
bathymetryGrid
.
grid
().
getFloat2D
(
i_positionX
,
i_positionY
);
if
(
bathymetryValue
>
(
float
)
0.
)
{
return
0.
;
...
...
@@ -216,7 +261,7 @@ class SWE_AsagiScenario: public SWE_Scenario {
assert
(
i_positionY
>
bathymetryRange
[
2
]);
assert
(
i_positionY
<
bathymetryRange
[
3
]);
float
bathymetryValue
=
bathymetryGrid
->
getFloat2D
(
i_positionX
,
i_positionY
);
float
bathymetryValue
=
bathymetryGrid
.
grid
().
getFloat2D
(
i_positionX
,
i_positionY
);
//bathymetryValue = (float) 0.; //TODO: remove: old file format
...
...
@@ -227,9 +272,9 @@ class SWE_AsagiScenario: public SWE_Scenario {
i_positionY
>
displacementRange
[
2
]
&&
i_positionY
<
displacementRange
[
3
]
)
{
if
(
dynamicDisplacement
==
false
)
displacementValue
=
displacementGrid
->
getFloat2D
(
i_positionX
,
i_positionY
);
displacementValue
=
displacementGrid
.
grid
().
getFloat2D
(
i_positionX
,
i_positionY
);
else
displacementValue
=
displacementGrid
->
getFloat3D
(
i_positionX
,
i_positionY
,
i_time
);
displacementValue
=
displacementGrid
.
grid
().
getFloat3D
(
i_positionX
,
i_positionY
,
i_time
);
}
return
bathymetryValue
+
displacementValue
;
...
...
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