Fix compilation error when compiling openGL version without SDL_ttf

parent 52fe0314
...@@ -34,8 +34,7 @@ ...@@ -34,8 +34,7 @@
*/ */
Visualization::Visualization(int windowWidth, int windowHeight, const char* window_title, Visualization::Visualization(int windowWidth, int windowHeight, const char* window_title,
int _grid_xsize, int _grid_ysize) int _grid_xsize, int _grid_ysize)
: windowHeight(windowHeight), : indicesOffset(0L),
indicesOffset(0L),
indicesCount(0L) indicesCount(0L)
{ {
// Initialize member variables // Initialize member variables
...@@ -52,6 +51,8 @@ Visualization::Visualization(int windowWidth, int windowHeight, const char* wind ...@@ -52,6 +51,8 @@ Visualization::Visualization(int windowWidth, int windowHeight, const char* wind
initGLDefaults(); initGLDefaults();
initCUDA(); initCUDA();
#ifdef USESDLTTF #ifdef USESDLTTF
this->windowHeight = windowHeight;
text = new Text(); text = new Text();
text->addText("Keys:"); text->addText("Keys:");
#ifdef ASAGI #ifdef ASAGI
......
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