Invert scaling/offset in visualization

parent ed6d114b
......@@ -213,8 +213,8 @@ void Visualization::DrawWaterSurface()
// Enable VBO access and render triangles
glPushMatrix();
glTranslatef(-(grid_xsize-1)/2.0f, 0.0f, -(grid_ysize-1)/2.0f);
glScalef(1.0f, wScale, 1.0f);
glTranslatef(-(grid_xsize-1)/2.0f, 0.0f, -(grid_ysize-1)/2.0f);
glColor3f(0.3f*1.2f, 0.45f*1.2f, 0.9f*1.2f);
if (renderMode == WIREFRAME)
glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
......@@ -260,8 +260,8 @@ void Visualization::DrawBathymetry() {
// Render triangles
glPushMatrix();
glTranslatef(-(grid_xsize-1)/2.0f, bOffset, -(grid_ysize-1)/2.0f);
glScalef(1.0f, bScale, 1.0f);
glTranslatef(-(grid_xsize-1)/2.0f, bOffset, -(grid_ysize-1)/2.0f);
glColor3f(0.4f*1.1f, 0.36f*1.1f, 0.3f*1.1f);
glDrawElements(GL_TRIANGLES, 6*(grid_xsize - 1)*(grid_ysize - 1), GL_UNSIGNED_INT, NULL);
glPopMatrix();
......
......@@ -29,7 +29,7 @@
*/
class SWE_BathymetryDamBreakVisInfo : public SWE_VisInfo {
public:
float bathyVerticalOffset() { return 2450.0f; };
float bathyVerticalOffset() { return 245.0f; };
};
#endif
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