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Gaurav Kukreja
SWE
Commits
cea20be7
Commit
cea20be7
authored
Jul 18, 2012
by
bader
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made OpenGl version run with SWE_WavePropagationBlockCuda
parent
fbe0b971
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6 changed files
with
64 additions
and
8 deletions
+64
-8
SWE OpenGL.vcxproj
SWE OpenGL.vcxproj
+7
-0
SWE OpenGL.vcxproj.filters
SWE OpenGL.vcxproj.filters
+18
-0
SWE_WavePropagationBlockCuda.cu
src/SWE_WavePropagationBlockCuda.cu
+29
-0
SWE_WavePropagationBlockCuda.hh
src/SWE_WavePropagationBlockCuda.hh
+2
-5
swe_opengl.cpp
src/examples/swe_opengl.cpp
+4
-2
simulation.cu
src/opengl/simulation.cu
+4
-1
No files found.
SWE OpenGL.vcxproj
View file @
cea20be7
...
...
@@ -58,6 +58,7 @@
</Link>
<CudaCompile>
<Runtime>
MD
</Runtime>
<CodeGeneration>
compute_20,sm_20
</CodeGeneration>
</CudaCompile>
<PostBuildEvent>
<Command>
xcopy /y "$(ProjectDir)SDL\lib\SDL.dll" "$(OutDir)"
</Command>
...
...
@@ -106,6 +107,7 @@
<ClCompile
Include=
"src\scenarios\SWE_VtkScenario.cpp"
/>
<ClCompile
Include=
"src\scenarios\SWE_VtkScenarioVisInfo.cpp"
/>
<ClCompile
Include=
"src\SWE_Block.cpp"
/>
<ClCompile
Include=
"src\SWE_WavePropagationBlock.cpp"
/>
</ItemGroup>
<ItemGroup>
<CudaCompile
Include=
"src\opengl\simulation.cu"
>
...
...
@@ -115,6 +117,8 @@
<CudaCompile
Include=
"src\SWE_BlockCUDA_kernels.cu"
/>
<CudaCompile
Include=
"src\SWE_RusanovBlockCUDA.cu"
/>
<CudaCompile
Include=
"src\SWE_RusanovBlockCUDA_kernels.cu"
/>
<CudaCompile
Include=
"src\SWE_WavePropagationBlockCuda.cu"
/>
<CudaCompile
Include=
"src\SWE_WavePropagationBlockCuda_kernels.cu"
/>
</ItemGroup>
<ItemGroup>
<None
Include=
"src\SWE_Block.hh"
/>
...
...
@@ -122,6 +126,9 @@
<None
Include=
"src\SWE_BlockCUDA_kernels.hh"
/>
<None
Include=
"src\SWE_RusanovBlockCUDA.hh"
/>
<None
Include=
"src\SWE_RusanovBlockCUDA_kernels.hh"
/>
<None
Include=
"src\SWE_WavePropagationBlock.hh"
/>
<None
Include=
"src\SWE_WavePropagationBlockCuda.hh"
/>
<None
Include=
"src\SWE_WavePropagationBlockCuda_kernels.hh"
/>
</ItemGroup>
<Import
Project=
"$(VCTargetsPath)\Microsoft.Cpp.targets"
/>
<ImportGroup
Label=
"ExtensionTargets"
>
...
...
SWE OpenGL.vcxproj.filters
View file @
cea20be7
...
...
@@ -68,6 +68,9 @@
<ClCompile
Include=
"src\SWE_Block.cpp"
>
<Filter>
Quelldateien
</Filter>
</ClCompile>
<ClCompile
Include=
"src\SWE_WavePropagationBlock.cpp"
>
<Filter>
Quelldateien
</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<CudaCompile
Include=
"src\opengl\simulation.cu"
>
...
...
@@ -85,6 +88,12 @@
<CudaCompile
Include=
"src\SWE_RusanovBlockCUDA.cu"
>
<Filter>
Quelldateien
</Filter>
</CudaCompile>
<CudaCompile
Include=
"src\SWE_WavePropagationBlockCuda.cu"
>
<Filter>
Quelldateien
</Filter>
</CudaCompile>
<CudaCompile
Include=
"src\SWE_WavePropagationBlockCuda_kernels.cu"
>
<Filter>
Quelldateien
</Filter>
</CudaCompile>
</ItemGroup>
<ItemGroup>
<None
Include=
"src\SWE_RusanovBlockCUDA_kernels.hh"
>
...
...
@@ -102,5 +111,14 @@
<None
Include=
"src\SWE_Block.hh"
>
<Filter>
Headerdateien
</Filter>
</None>
<None
Include=
"src\SWE_WavePropagationBlock.hh"
>
<Filter>
Headerdateien
</Filter>
</None>
<None
Include=
"src\SWE_WavePropagationBlockCuda.hh"
>
<Filter>
Headerdateien
</Filter>
</None>
<None
Include=
"src\SWE_WavePropagationBlockCuda_kernels.hh"
>
<Filter>
Headerdateien
</Filter>
</None>
</ItemGroup>
</Project>
\ No newline at end of file
src/SWE_WavePropagationBlockCuda.cu
View file @
cea20be7
...
...
@@ -168,6 +168,35 @@ void SWE_WavePropagationBlockCuda::simulateTimestep(float i_dT) {
updateUnknowns(i_dT);
}
/**
* perform forward-Euler time steps, starting with simulation time tStart,:
* until simulation time tEnd is reached;
* device-global variables hd, hud, hvd are updated;
* unknowns h, hu, hv in main memory are not updated.
* Ghost layers and bathymetry sources are updated between timesteps.
* intended as main simulation loop between two checkpoints
*/
__host__
float SWE_WavePropagationBlockCuda::simulate(float tStart, float tEnd) {
float t = tStart;
do {
// set values in ghost cells:
setGhostLayer();
// Compute the numerical fluxes/net-updates in the wave propagation formulation.
computeNumericalFluxes();
// Update the unknowns with the net-updates.
updateUnknowns(maxTimestep);
t += maxTimestep;
// cout << "Simulation at time " << t << endl << flush;
} while(t < tEnd);
return t;
}
/**
* Compute the numerical fluxes (net-update formulation here) on all edges.
*
...
...
src/SWE_WavePropagationBlockCuda.hh
View file @
cea20be7
...
...
@@ -74,11 +74,8 @@ class SWE_WavePropagationBlockCuda: public SWE_BlockCUDA {
// compute a single time step (net-updates + update of the cells).
void
simulateTimestep
(
float
i_dT
);
// TODO: Not implemented
float
simulate
(
float
,
float
)
{
assert
(
false
);
return
0
;
};
// simulate multiple time steps (start and end time provided as parameters)
float
simulate
(
float
,
float
);
// TODO: not implemented, max time step reduction is done in each call of computeNumericalFluxes(...)
void
computeMaxTimestep
()
{
...
...
src/examples/swe_opengl.cpp
View file @
cea20be7
...
...
@@ -26,7 +26,8 @@
#include "../scenarios/SWE_simple_scenarios_vis.h"
#include "../scenarios/SWE_VtkScenarioVisInfo.h"
#include "../SWE_BlockCUDA.hh"
#include "../SWE_RusanovBlockCUDA.hh"
// #include "../SWE_RusanovBlockCUDA.hh"
#include "../SWE_WavePropagationBlockCUDA.hh"
// For SDL compatibility
#undef main
...
...
@@ -105,7 +106,8 @@ int main(int argc, char *argv[])
SWE_Block
::
initGridData
(
nx
,
ny
,
dx
,
dy
);
splash
=
new
SWE_RusanovBlockCUDA
();
// splash = new SWE_RusanovBlockCUDA();
splash
=
new
SWE_WavePropagationBlockCuda
();
// define boundary type at all four domain boundaries:
splash
->
setWallBoundaries
();
// walls at all boundaries
...
...
src/opengl/simulation.cu
View file @
cea20be7
...
...
@@ -244,7 +244,10 @@ void Simulation::calculateWaterSurface(float3* destBuffer) {
isFirstStep = 0;
} else {
//splash->simulateConstTimestep();
curTime = splash->simulate(curTime, curTime + 0.001f);
// curTime = splash->simulate(curTime, curTime + 5*splash->getMaxTimestep());
float dt = splash->getMaxTimestep();
splash->simulateTimestep(dt);
curTime += dt;
}
// splash->updateVisBuffer(destBuffer, wAverage, wScale, wOffset);
updateVisBuffer(destBuffer);
...
...
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